![]() ReInput. ReInput.ControllerConnectedEvent += OnControllerConnected Iterating through Players (excluding the System Player)įor(int i = 0 i Settings will defer controller connected events for controllers already connected when Rewired initializes until the Start event so that you can subscribe to the ReInput.ControllerConnectedEvent in Awake and react to the events. Some more examples: // Get the System Player Get the Player for a particular playerId More methods for accessing Players: ayers More classes are listed in the API reference.
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